- puts on participatory performances of Guy Debord’s The Game of War and other subversive politico-military games;
- investigates gaming as a metaphor for social relations under repressive neoliberalism;
- celebrates the craft skills of gamers as artistic expression;
- creates a social space where lefties can meet & play with each other;
- re-enacts the proletarian struggles of the past in ludic form;
- trains the militants of the cybernetic communist revolution to come.