THE RULES OF THE GAME OF WAR

5. Sundry Conventions

The elimination of an arsenal is treated like an attack. Hence, when one side occupies an enemy arsenal as one of the five moves of its turn, that turn may not include the declaration of an attack on any other square. An arsenal may be eliminated solely by virtue of its occupation, and it may be occupied only if it is no longer held by an enemy unit. When an arsenal is held by an enemy unit, therefore, that unit must first be destroyed; only at the next turn may the arsenal thus vacated be invested.

Communications units, having no offensive strength, cannot eliminate an arsenal by occupying it. Similarly, unlike fighting units, communications units do not block enemy lines of communication even when they are placed on squares along those lines.

A cavalry unit occupying a fort cannot attack by charging so long as it remains there. Cavalry in possession of a mountain pass, however, may charge directly from that position.

Arsenal squares are treated exactly like all other squares in the plain, and they place no obligations or constraints upon the tactical employment of units.

A fort, regardless of ownership at the start of play, serves whichever side is in possession of it: as soon as an enemy unit seizes a fort, the advantage it affords in tactical defence passes entirely into the hands of the new occupant. Unlike arsenals, forts are never destroyed, and they may change hands several times in the course of hostilities.

The territory the greater part of whose mountains are perpendicular to the frontier is called "the North". The territory the greater part of whose mountains are horizontal to the frontier is called "the South".

Should both sides, by reason of extensive reciprocal attrition, or for whatever reason, simultaneously abandon all offensive movement, they may agree without further ado to declare the game drawn.