{"id":1503,"date":"2008-10-27T14:16:27","date_gmt":"2008-10-27T14:16:27","guid":{"rendered":"https:\/\/www.classwargames.net\/?p=1503"},"modified":"2025-12-11T22:00:44","modified_gmt":"2025-12-11T22:00:44","slug":"not-just-a-game-of-toy-soldiers","status":"publish","type":"post","link":"https:\/\/www.classwargames.net\/?p=1503","title":{"rendered":"NOT JUST A GAME OF TOY SOLDIERS"},"content":{"rendered":"<h3>1918 Battle of Kazan Scenario for Chris Peers&#8217; <em>Reds versus Reds<\/em><\/h3>\n<p>This is not an attempt at realism: there is no attempt to deceive the eye, as in a model railway or museum diorama. This is a conscious design, representing in symbols (which in this case are paradoxically almost-realistic models) elements of historical reality, perceptions of Russia and, as the game progresses, the passing of time.<\/p>\n<p>How to transform a plain green sheet into something that instantly suggests &#8220;Russia&#8221; (at least to an English mind)? A single birch tree may be enough. Several birch trees are better. Then a straight track, unmetalled, suggests vastness &#8211; an archetypal English track would wind around ancient field boundaries. Then a few wooden buildings. Somehow these are not the log cabins of the American Old West. But why the one house with blue shutters? Enough to mark its owner out as a kulak perhaps.<\/p>\n<p>Now to move closer, to read smaller and more obscure symbols. Still nothing left to chance.<\/p>\n<p>All the soldiers represented in this game took their uniforms from the same Tsarist stocks: they should look the same. In reality they often did, but in this game-construct they are all subtly different. The differences inform a careful observer.<\/p>\n<p>The Red Army is represented by toy soldiers in many different poses in many variations of uniform. In 1918 revolutionary fashion demanded a casual disdain for uniformity and a repudiation of the strictures of the Tsarist army. Above all no shoulder boards (pogony). Their officers look smarter, and out-of-step with the men. They must be &#8220;military-specialists&#8221;, ex-Tsarist officers recruited by Trotsky and kept in check by a parallel system of political commissars.<\/p>\n<p>The Komuch People&#8217;s Army is represented with many small contradictions, a microcosm of the political entity itself. The toy soldiers representing the People&#8217;s Army are neater with fewer poses: a reflection of the desire of the politicians of Komuch to create an egalitarian democratic army. They have no shoulder boards, and their caps bear a ribbon in orange and black. These are the colours of the St George&#8217;s gallantry medal. This uncomfortable combination is perhaps a sign of Komuch&#8217;s willingness to negotiate with the symbols and realities of traditional Russia. The white armbands worn by the officers and specialist troops tell a different story. On one hand they are an easily recognisable field sign, but they also represent the subversion of the People&#8217;s Army by professional officers with more right-wing &#8220;White&#8221; views, out of sympathy with their political masters. The People&#8217;s Army has no equivalent of the Red Army&#8217;s commissars. The regimental flag too is an essay in symbolic conflict: the colour of revolution juxtaposed with those of tradition. The toy soldiers of the Czech Legion are even more uniform. This is a traditional army without a guiding political ideology &#8211; democratic (and so no shoulder boards), with socialist sympathies but essentially nationalistic. On their caps their national colours, red and white.<\/p>\n<p>At the time of the Russian Civil War the popularisation of military cartography and the appearance of the new art (or science) of aerial photography had exerted a strong influence on progressive artists of the time, notably Kazimir Malevich. Seen from above the tabletop game resembles an aerial view, and can similarly lead us to a further level of abstraction where military units can be represented by geometric<br \/>\nshapes.<\/p>\n<p><em>Ceci n&#8217;est pas un jeu de guerre!<\/em><\/p>\n<p>=========================<\/p>\n<p>Class Wargames&#8217; reenacted the 1918 Battle of Kazan at <em>Cyberfest &#8217;08,<\/em> State Hermitage Museum, St. Petersburg, Russia, 27th November 2008.<\/p>\n<p>All toy soldiers, trees and buildings sculpted, modelled and painted by Mark Copplestone.<\/p>\n<p>Russian Civil War figurines are available from Copplestone Castings, <em><a href=\"https:\/\/www.copplestonecastings.co.uk\/list.php?cat=2&#038;page=1\">Back of Beyond<\/em><\/a> figurines.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>1918 Battle of Kazan Scenario for Chris Peers&#8217; Reds versus Reds This is not an attempt at realism: there is no attempt to deceive the eye, as in a model railway or museum diorama. This is a conscious design, representing in symbols (which in this case are paradoxically almost-realistic models) elements of historical reality, perceptions of Russia and, as the game progresses, the passing of time. How to transform a&hellip;<\/p>\n","protected":false},"author":3,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"ngg_post_thumbnail":0,"footnotes":""},"categories":[109,1],"tags":[],"class_list":["post-1503","post","type-post","status-publish","format-standard","hentry","category-publications","category-uncategorized"],"jetpack_sharing_enabled":true,"jetpack_featured_media_url":"","_links":{"self":[{"href":"https:\/\/www.classwargames.net\/index.php?rest_route=\/wp\/v2\/posts\/1503","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.classwargames.net\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.classwargames.net\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.classwargames.net\/index.php?rest_route=\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/www.classwargames.net\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=1503"}],"version-history":[{"count":23,"href":"https:\/\/www.classwargames.net\/index.php?rest_route=\/wp\/v2\/posts\/1503\/revisions"}],"predecessor-version":[{"id":5343,"href":"https:\/\/www.classwargames.net\/index.php?rest_route=\/wp\/v2\/posts\/1503\/revisions\/5343"}],"wp:attachment":[{"href":"https:\/\/www.classwargames.net\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=1503"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.classwargames.net\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=1503"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.classwargames.net\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=1503"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}