NOT JUST A GAME OF TOY SOLDIERS
1918 Battle of Kazan Scenario for Chris Peers’ Reds versus Reds This is not an attempt at realism: there is no attempt to deceive the eye, as in a model railway or museum diorama. This is a conscious design, representing in symbols (which in this case are paradoxically almost-realistic models) elements of historical reality, perceptions of Russia and, as the game progresses, the passing of time. How to transform a…
